Teachers and students
EduEco in the classroom
Each episode lasts 10 to 15 minutes and can be projected in class; each experiment in the laboratory takes one to four minutes and is done alone, on a phone or a computer. Nothing to install, no account, no personal data requested.
Four ways to use it
Open a lesson
Start with an experiment: students live the phenomenon (an illusion, a bias, a paradox) before they look for the explanation. A question without an answer makes people want to learn.
Spark a debate
The bets in the episodes split the class. Have students vote, then reveal the answer: a mistake made with confidence, then corrected, is the one best remembered.
Prepare
Every episode has a full transcript, below the stage, with its sources: you can read everything before class.
Follow up
The experiments in the laboratory can be shared with a simple link: to redo at home, to compare between students, to discuss out loud.
In the curriculum
| Subject | Topic | Episodes | Short experiments |
|---|---|---|---|
| PsychologyHigh school (AP, IB) and college | Sensation and perception | ||
| PsychologyHigh school (AP, IB) and college | Memory and attention | ||
| PsychologyHigh school (AP, IB) and college | Thinking, biases and decision-making | ||
| PsychologyHigh school (AP, IB) and college | Social psychology: conformity and obedience | ||
| PhilosophyHigh school and college | Consciousness and the mind | ||
| PhilosophyHigh school and college | Time | ||
| Theory of KnowledgeIB Diploma | Truth, memory and reason as ways of knowing | ||
| Philosophy and artHigh school and college | Aesthetics: what art does to us | ||
| Language and linguisticsHigh school and college | Language and thought | ||
| PhysicsHigh school | Sound waves, music and hearing | ||
| PhysicsHigh school (AP Physics 2, IB) and college | Interference and the nature of light | ||
| MathematicsHigh school (AP Statistics, IB) | Conditional probability | ||
| MathematicsHigh school and college | Infinity, sets and counting | ||
| EconomicsHigh school (AP, IB) and college | Money, trust and game theory | ||
| Film studiesHigh school and college | Editing, point of view and film music | ||
| Media literacyMiddle and high school | Cognitive biases, attention and the attention economy |